Aug 29, 2010, 06:45 PM // 18:45 | #21 | |||||||
Ascalonian Squire
Join Date: Aug 2010
Profession: E/Mo
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Also, is there a cap for each attribute? I mean, I know 12 is the limit, but you can keep increasing the # -- can you increase this number indefinitely? Thanks, Wrayk |
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Aug 29, 2010, 06:49 PM // 18:49 | #22 |
Ascalonian Squire
Join Date: Aug 2010
Profession: E/Mo
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Also, my heroes' headgear says "Item's attribute +1" -- what does this mean?
Also, why isn't Energy Storage listed under Ogden's attributes? How can I increase his max armor? Thanks, Wrayk |
Aug 29, 2010, 07:39 PM // 19:39 | #23 | ||||
Frost Gate Guardian
Join Date: Jan 2010
Location: New Zealand
Profession: W/
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By default, yes their builds are worse than those of henchmen. They can be customised the way you want of course, but then if you're not really familiar with that class, how do you know what an effective build for that class really is? That's the point that was being made earlier; if you're really new to the game, you're probably better off using henchmen until you get the hang of the game some more. Only on the pieces of armor you fit those runes to. When you get hit, there's a % chance that it will hit one piece of armor or another etc. So it will help, but perhaps not to the degree that you assume. Quote:
Fire Attunement = an enchantment spell, good for energy management. Sometimes yes, sometimes no. As above, some runes will only apply to the piece of armor you fit them to, while others such as attribute boosters will always apply regardless. Read the wiki for more info on how they work. Quote:
If you wanted to get the most out of a single attribute, you'd put a +3 into a headpiece with an inherent +1 modifier, which would give you a total of 4 extra, taking a maxed attribute from 12 to 16. There are also a handful of spells that can temporarily increase a certain attribute for a short period after casting. Quote:
Because Energy Storage is the elementalist's primary attribute, and Ogden is not a primary elementalist. Conversely, he will have Divine Favor available to him, but if you're not a primary monk, you won't. This is an important difference between an E/Mo character and a Mo/E, for example. Since hero armor automatically increases with each level, Ogden's base armor stats are already maxed since he joins you at level 20 already. You will need runes/spells to buff him further, but they will only help to a limited degree. If he's dying a lot, perhaps set him to avoid combat to try and keep him out of the firing line a bit. Last edited by Grav; Aug 29, 2010 at 08:11 PM // 20:11.. |
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Aug 29, 2010, 07:46 PM // 19:46 | #24 | |||||
Desert Nomad
Join Date: Apr 2010
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Aug 30, 2010, 10:09 AM // 10:09 | #25 |
Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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And the best way to get a balanced team and have a decent build is to play at least one campaign, get better skills and elite skills, learn how to balance a team, etc. By which time you are no longer a rookie.
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Aug 30, 2010, 02:09 PM // 14:09 | #26 | |||||
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Heroes are designed to be customized by you, unlike Henchmen. The skills that a Hero comes with are more like "here's a few skills to get you started".
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It matters where you put Insignias though. Some of them only affect the armor piece they are put on. Quote:
On top of that there are skills and consumables that can temporarily give you even higher values. The max is far from infinite though - depending upon the class, etc., the max is somewhere around 20 on a temporary basis. |
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